March 18th is going to be the next Debug Day and I have been trying to prepare my AI for it. The AI is probably by far the most challenging part of programming my game. I had a feedback session on Tuesday from teachers in my school and they were all very impressed with what I have done so far. The game time currently is at ten minutes, but once I get AI working it should start taking players alot longer to get through the levels. Below are a list of the features I have added for the test day next Monday and if I can get the AI working then I will be pushing an Alpha Version 1.02 Update and have them play this version instead.
Alpha Version 1.01
Added Features:
- Level 1-1 Maze Doubled in Size
- Opening Cutscene
- Narrator Voice in Tutorial Level
- Level 1-2 Beginning will load Preview of AI Characters
Bug Fixes:
- Mouse now Appears on Pause Menu
- Wall now blocks area of maze that previously glitched players back to the beginning
Planned Upcoming Features:
- Enemy AI
- Few Enemies in Maze
- Boss?
- Level 1-2 Complete
- High Scores Working and Saving
- Story Reorganized
- Credits Playing if Game is Beaten
- Sound in Options Menu