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Archives for August 2015

Marble Maze 0.2.0 Release

August 10, 2015 By Jordan Hallow

Today version 0.2.0 of Marble Maze is being released!  Listed below are the main features added to this version.

Completed New Features List:

  • Added Checkpoints to All Levels (Player no longer starts from very beginning)
  • Added level counter and current version number to top left corner
  • Added Respawn Option by pressing “R” on Level 7 (Several players got stuck in corners of rails)
  • Added Ability to Restart Game on Last Level by pressing “R”
  • Updated Ending Floor Texture
  • Updated Ball physics slightly
  • Changed Ball texture and added glow
After its first week on the web, Marble Maze had 357 views, 290 plays/downloads, and 11 comments on GameJolt.com, 72 gameplays on Kongregate.com, and 15 downloads on IndieDB.com.  Being that this is my first time working with these various sites, I think that GameJolt was the best platform to use because of their very active community, and great developer tools.  I plan on messing around with GameJolt’s API in the future to possibly incorporate some of it’s features into this game and future games I plan to release on the platform.
Special Thanks to my brother Jared and my cousin Sammy for testing, D&M Games and MySecretWeapon on GameJolt, bonvivantone and Givvy on Kongregate, SamFisherRF on IndieDB, and Project Sash on YouTube for all your feedback and support of this game.

Filed Under: Marble Maze, Unity

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