Lobsterbotomy is a game entry that several members of the WVU Game Developers Club made for Ludum Dare 37 over the weekend of December 9-11, 2016. The theme was “One Room”. In the game, you play as a lobster in someone’s head, who is on a date. You control that lobster who picks the dialogue options to continue on the date. As you are playing, there are also other controls/parts of the body that you have to keep in check including butterflies from the stomach, frogs from your throat, and a beating heart, that beats faster when you are nervous.
From last night brainstorming #ludumdare #LD37 #gamedev #indiedev pic.twitter.com/e5jDIIE9Iw
— WVU Game Developers (@wvugdc) December 11, 2016
We brainstormed the first night when the theme was announced and after talking for several hours through several ideas, when we were going through a favorite idea round of discussion, I came up with the idea of gamifying the Disney Pixar film “Inside Out”. From there, it was turned into a game and we spent a good amount of time drawing out possible dialogue trees to see if we could even make it work.
SO MANY DATES #gamedev #ludumdare #indiedev pic.twitter.com/SODzL86ylo
— The Connor Haynes (@TheConnorHaynes) December 11, 2016
Besides the initial idea, I helped out with determining some of the actions, and writing a bit of the dialogue. Over the weekend I had several other things happening, so I would say this is the least that I put into a game jam but I think the rest of the team pulled together very well and were able to make an excellent game in such a short amount of time.
Go check out what we made this weekend for @ludumdare! https://t.co/SFdm3ETPNG #ludumdare #ld37 #indiedev #gamedev pic.twitter.com/4x1MYwsrTY
— Ryan (@ryrykubes) December 13, 2016
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