After three weeks of hard work, I have decided that PolySphere is just going to be a maze game instead of my original plan for an Action-Adventure game because of the intensity of the programming of Artificial Intelligence and my increasing approach to my deadline. I am planning on expanding the game to include several mazes the player has to get through.
Progress Since Last Update:
- Game finally has an ending level
- Rewrote level summaries
- Making more mazes for the game
- Made difficulty an actual factor, where harder difficulties have more fog