Several members of the club and myself went to the open house for Schell Games on the evening of May 17th. This was the second open house I had been to at the studio, the first being last October. This visit though, I was able to talk more with their employees and ask more questions about production schedules, budgets, etc.
Schell Games is an interesting company, in that they just turned 13 years old and they grew from a five person team to around 120 employees. They have a good mix it appears of client work and personal intellectual property that they push. Many other game studios in the industry hire employees for specific projects and fire them as soon as they are over. However, Schell Games is one of those developers that has enough work lined up so that after a team is finished, they just move onto the next project next week.
At the end, we were able to get a picture with Jesse Schell (Head of the Studio and author of “The Art of Game Design: A Book of Lenses” (which I used in my game design class at WVU)) and talk with him briefly and thank him for hosting the open house. It was a great night and I’m glad our group was able to attend.
— Schell Games (@schellgames) May 18, 2017