I got to lead a Unity Workshop for the club again this semester. I got feedback at the end of the previous workshop and worked most of that into improvements for this version.
Special thanks to @wvuLibraries for helping make our Unity Workshop a success yesterday! pic.twitter.com/4Yw9Cl8PV5
— WVU Game Developers (@wvugdc) March 19, 2017
As before, the library has been super supportive of the event and Unity was still on the Mac books from last semester. I noticed that we had several people that didn’t install the engine before the workshop last time, so to help make sure everyone was on the same page and using the same version of Unity, I required the group to use the library Mac books, which solved that problem.
A huge challenge I had with the previous one as well was people working at different paces. To help solve this more, once we walked through all the basic Unity controls, I told everyone that if I was going too slow they were welcome to work ahead on the downloaded PowerPoint.
Another successful unity workshop! pic.twitter.com/PPcO4GXyF8
— WVU Game Developers (@wvugdc) March 19, 2017
It seemed to me like people worked together more on this one, when one person had a question, if they couldn’t ask me they could ask someone next to them or I had enough help from my fellow officers to help everyone with their questions. I think everyone got something out of it just based on the positive conversation afterwards and the more positive feedback on our forms this time. We also got more people working in Unity after the workshop either in the club’s Fixer Upper Jam or in the Unity Jam.