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Giant Skies Unreal Epic Megajam October 2015

October 18, 2015 By Jordan Hallow

This month I participated in my first Game Jam with other members of the WVU Game Developers club.  We called ourselves the Jovian Giants and made a game called Giant Skies.  The theme of the jam was “Standing on the Shoulders of Giants”.  I think our game relates to the theme in the fact that it takes place on Jupiter, a gas giant, and your exploring the ruins of a Jovian civilization, which is the standing on the shoulders part.  The game is a 2D sidescroller that is very heavily story based.  I personally did some of the menu and level design for it.  I’m glad we had people on our team that could do all of the art and music since I don’t have much experience with either (I usually find free assets to use in my games).

The game was made in the Unreal game engine.  This was the first time I really used that engine, and it was a little frustrating because the game wouldn’t run on my computer at first.  I had to update my graphics card, so it runs now but I have had several occasion where my computer freezes and I have to do hard restarts to bring it back.  I’m still looking for a solution to that issue.

I think our team was very successful being that it was our first jam and I have heard from others that we were lucky to have a finished product.  It was good that the jam was a week long, which allowed for each of us to work on the game on our own schedules.  I doubt we won any awards but they announce those next week on the Unreal livestream.  All the submissions are featured in a montage they play on their livestream, which I think is really cool of them to do.  Below I have linked the page for the game on the club website and our original submission post we made on the unreal forum.

Game Links:

Game Page on WVU Game Developers Club Site

Link to Post on Unreal Epic Megajam Submissions Thread (#75)

Filed Under: Game Jam, Unreal, WVU Game Developers Club

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