• Skip to main content
  • Skip to primary sidebar

Hallow Games

West Virginia video game development

  • Home
  • Games
  • Blog
  • About
  • Contact

Leading Unity Workshop Spring 2017

March 19, 2017 By Jordan Hallow

I got to lead a Unity Workshop for the club again this semester.  I got feedback at the end of the previous workshop and worked most of that into improvements for this version.

Special thanks to @wvuLibraries for helping make our Unity Workshop a success yesterday! pic.twitter.com/4Yw9Cl8PV5

— WVU Game Developers (@wvugdc) March 19, 2017

As before, the library has been super supportive of the event and Unity was still on the Mac books from last semester.  I noticed that we had several people that didn’t install the engine before the workshop last time, so to help make sure everyone was on the same page and using the same version of Unity, I required the group to use the library Mac books, which solved that problem.

A huge challenge I had with the previous one as well was people working at different paces.  To help solve this more, once we walked through all the basic Unity controls, I told everyone that if I was going too slow they were welcome to work ahead on the downloaded PowerPoint.

Another successful unity workshop! pic.twitter.com/PPcO4GXyF8

— WVU Game Developers (@wvugdc) March 19, 2017

It seemed to me like people worked together more on this one, when one person had a question, if they couldn’t ask me they could ask someone next to them or I had enough help from my fellow officers to help everyone with their questions.  I think everyone got something out of it just based on the positive conversation afterwards and the more positive feedback on our forms this time.  We also got more people working in Unity after the workshop either in the club’s Fixer Upper Jam or in the Unity Jam.

Image may contain: 4 people, people standing

Filed Under: Academic, Unity, WVU Game Developers Club

Primary Sidebar

Connect with Hallow Games

  • Email
  • RSS
  • Twitter
  • YouTube
Tweets by HallowGames

Latest Blog Posts

Schell Games Tour

May 18, 2017

Cheese

May 7, 2017

Nintendo Switch Opinions

May 7, 2017

WVU Game Developers Club Presidential Farewell

April 28, 2017

WVU Game Developers Club Student Showcase

April 26, 2017

Book Publication

April 19, 2017

WVU Game Developers Club Podcast Appearances

March 21, 2017

Blog Categories

  • Academic (19)
  • Cheese (1)
  • DarkGDK (11)
  • Game Jam (4)
  • Gamemaker (2)
  • Marble Maze (3)
  • Polysphere (11)
  • Pygame (4)
  • Site Updates (5)
  • Tabletop Arcade Cabinet (3)
  • Uncategorized (2)
  • Unity (11)
  • Unreal (1)
  • WVU Game Developers Club (15)

Archives

  • May 2017 (3)
  • April 2017 (3)
  • March 2017 (2)
  • February 2017 (2)
  • January 2017 (1)
  • December 2016 (2)
  • November 2016 (3)
  • September 2016 (2)
  • August 2016 (2)
  • July 2016 (2)
  • June 2016 (1)
  • May 2016 (1)
  • April 2016 (1)
  • February 2016 (2)
  • January 2016 (1)
  • December 2015 (2)
  • October 2015 (1)
  • August 2015 (1)
  • July 2015 (2)
  • March 2014 (1)
  • April 2013 (1)
  • March 2013 (2)
  • January 2013 (3)
  • November 2012 (2)
  • October 2012 (1)
  • September 2012 (2)

Copyright © 2021 Hallow Games / Jordan Hallow LLC. All Rights Reserved.
Designed by Hallow Sites - Powered by WordPress - Privacy Policy