• Skip to main content
  • Skip to primary sidebar

Hallow Games

West Virginia video game development

  • Home
  • Games
  • Blog
  • About
  • Contact

Leading Unity Workshop

November 6, 2016 By Jordan Hallow

Leading the Unity Workshop was probably one of the best things I did this semester.  The first ideas for this came in the Spring semester when it was discussed briefly among officers and the club.  Up to that point, we had a couple of tutorials on Unreal and Blender that we worked through at meetings, but an hour really wasn’t enough time to work through the basics of the engine and get comfortable with it.  I also had several people approach me and ask about how I learned about Unity, as I have mostly self taught myself through several books and online classes.

So one of the goals that was set early on for the club this semester was having the Unity workshop – and I also felt more comfortable doing it in the fall versus that spring after gaining more experience teaching that summer at iD Tech, which I have also covered here.

In the workshop, I covered the basic Unity Interface, creating and manipulating objects, and then we moved on to making a basic platformer and designing the levels.  Overall, I think it was a success but there were several things looking back on it that I could have probably done better.  One is that it is hard to keep a huge group on the same task, as everyone moves at different speeds.  I felt bad because I knew some people were going through it very quickly.  However, others had never programmed before in their lives and struggled with it.  We also had several technical hiccups out of my control and I had said to those attending the event to have it installed on your computer BEFORE coming to the workshop (if they chose to bring their own), but some still came and wanted to install it there, so they were all behind from the start.

In closing, I am very grateful to the WVU library (Beth Toren and Rodney Adlington especially) and them working with our club to install Unity on the Macbooks and testing it out and making sure everything was working before the day of the event.  Also the event would not have gone as smoothly as it did without the help from my assistants Destiny Dunn, Connor Haynes, and Ryan Kubik, who I had taught the workshop to several weeks prior as a trial run, and in return, they helped me teach the twenty students we had at the event.  Shout out to Ryan also for the poster design for the event.

Sign up today for the video game workshop on 10/29 hosted by @wvugdc pic.twitter.com/Y9eoh0liLu

— WVUStudentEngagement (@WVUSEL) October 24, 2016

Filed Under: Academic, Unity, WVU Game Developers Club

Primary Sidebar

Connect with Hallow Games

  • Email
  • RSS
  • Twitter
  • YouTube
Tweets by HallowGames

Latest Blog Posts

Schell Games Tour

May 18, 2017

Cheese

May 7, 2017

Nintendo Switch Opinions

May 7, 2017

WVU Game Developers Club Presidential Farewell

April 28, 2017

WVU Game Developers Club Student Showcase

April 26, 2017

Book Publication

April 19, 2017

WVU Game Developers Club Podcast Appearances

March 21, 2017

Blog Categories

  • Academic (19)
  • Cheese (1)
  • DarkGDK (11)
  • Game Jam (4)
  • Gamemaker (2)
  • Marble Maze (3)
  • Polysphere (11)
  • Pygame (4)
  • Site Updates (5)
  • Tabletop Arcade Cabinet (3)
  • Uncategorized (2)
  • Unity (11)
  • Unreal (1)
  • WVU Game Developers Club (15)

Archives

  • May 2017 (3)
  • April 2017 (3)
  • March 2017 (2)
  • February 2017 (2)
  • January 2017 (1)
  • December 2016 (2)
  • November 2016 (3)
  • September 2016 (2)
  • August 2016 (2)
  • July 2016 (2)
  • June 2016 (1)
  • May 2016 (1)
  • April 2016 (1)
  • February 2016 (2)
  • January 2016 (1)
  • December 2015 (2)
  • October 2015 (1)
  • August 2015 (1)
  • July 2015 (2)
  • March 2014 (1)
  • April 2013 (1)
  • March 2013 (2)
  • January 2013 (3)
  • November 2012 (2)
  • October 2012 (1)
  • September 2012 (2)

Copyright © 2021 Hallow Games / Jordan Hallow LLC. All Rights Reserved.
Designed by Hallow Sites - Powered by WordPress - Privacy Policy